MAZE3D: A computer game for improve spatial orientation
Abstract
The spatial orientation is a skill that helps to know where is a person, there are investigations using mazes to stimulate this ability, this type of testing is done manually on paper, pencil and behavioral observation, therefore it is difficult to analyze the results and progress of the patient. This paper presents a computer game called MAZE3D, this software generates random mazes maps. The steps used for the development were: analysis, design, implementation, testing and results. With this system the specialist register the user time to solve the maze, also the user will find in it an entertainment tool. Tests were done with users, the solution time was measured, an improvement of 73.3 % was observed, in addition, 86.6 % of users said that the tool was enjoyable.
Downloads
References
Bode RK, Heinemann AW, Semik P. 2000. Measurement properties of the Galveston Orientation and Amnesia Test (GOAT) and improvement patterns during inpatient rehabilitation. Journal of Head Trauma Rehabilitation.
Forner Angel. 1983. Valoración diagnóstica de la Batería Piaget-Head. Escuela Universitaria Formación Profesorado EGB. Barcelona. Recuperado de: http://dialnet.unirioja.es/servlet/articulo?codigo=668604.
García Sevilla Julia. 2011. Introducción a la estimulación cognitiva. Recuperado de: http://ocw.um.es/cc.-de-la-salud/estimulacion-cognitiva/material-de-clase-1/tema-1-texto.pdf
Gómez Silvia, Mena Esther y Turci Isabel. s.f. El fenómeno de los Videojuegos: Sus efectos. Ministerio de Educación y ciencia. Recuperados de: http://ares.cnice.mec.es/informes/02/documentos/iv04_0401a.htm
Huiyu Z. y Huosheng H. 2005. Inertial Motion Tracking of Human Arm Movements in Stroke Rehabilitation. Proceedings of the IEEE International Conference on Mechatronics & Automation.
Kaplan, R. M., & Saccuzzo, D. P. 2005. “Psychological Testing: Principles, Applications, and Issues”. Thomson Wadsworth.
Levin HS, O’Donnell VM, Grossman RG. (1979). The Galveston Orientation and Amnesia Test. A practical scale to assess cognition after head injury. Journal of Nervous and Mental Disease (pp. 167:675-684).
Levis Diego. 2006. ¿Qué es la realidad virtual? Enlace en: http://www.diegolevis.com.ar/secciones/Articulos/Que_es_RV.pdf.
Jain N, Layton BS, Murray PK. 2000. Are aphasic patients who fail the GOAT in PTA? a modified Galveston Orientation and Amnesia Test for persons with aphasia. The Clinical Neuropsychologist 2000;14:13-17.
Mandinacht, E. (1987): “Clarifying the "A" in CAI for learners of different abilities.”Journal of Educational Computing Research,vol. 3(1) pp. 113-128.
Maroto Serrano Miguel Ángel. 2005. La memoria, programa de estimulación y mantenimiento cognitivo, Instituto de Salud Pública,Consejería de Sanidad, Comunidad de Madrid.
Okagaki, L y Frensch, P. (1994): “Effects of video game playing on measures of spatial perfomance: gender effects in late adolescence”. Journal of Applied Development Psychology, vol. 15(1) pp. 33-58.
Rael Fuster Ma. Isabel. 2009. Espacio y tiempo en educación infantil. Innovación y experiencias educativas. No. 15.
Ramírez Rosas Patricia. 2013. El juego como medio para el desarrollo psicomotor del niño de preescolar. Tesis de Licenciatura, Universidad Pedagógica Nacional
Rizzo A., Buckwalter J.G., van des Zaag C., Neumann U. 2005. Virtual Environment Applications in Clinical Neuropsychology, IEEE, University of Southern California, Fuller Grad-uate School of Psychology, Technology for NeuroPsychology Lab.
Sabín Boullón Alfonso. 2009. Evolución tridimensional en la representación visual de los videojuegos y su repercusión en la jugabilidad. Recuperado de: http://www.revistacomunicacion.org/pdf/n7/articulos/a8_Evolucion_tridimensional_en_la_representacion_visual_de_los_videojuegos_y_su_repercusion_en_la_jugabilidad.pdf.
Tomás Mariano Víctor Tomás, Núñez Cárdenas Felipe de Jesús, Hernández Palacios Raúl, Pozas Cárdenas Mariano. 2013. Pruebas de laberintos 2D y 3D con propósito de uso en rehabilitación Neuropsicológica. Universidad Autónoma del Estado de Hidalgo. Recuperado de: http://www.uaeh.edu.mx/investigacion/producto.php?producto=5564.
Unity. 2015. Recuperado de: http://unity3d.com/unity.
Vázquez Gómez Juan Bernardo. 2012. Análisis y diseño de algoritmos. Red Tercer Milenio S.C. Primera Edición. ISBN: 978-607-733-053-0.
White, B., (1984): “Designing computer games to help physics students understaning Newton 's laes of motion”. Cognition and Instruction. vol 1(1) 69-108. Cambrigde. USA.
In order to promote the development and dissemination of research in education in Latin America, the Ibero-American Journal for Educational Research and Development (RIDE) adhered to the Budapest Open Access Initiative, which is why it is identified as a Open access publication. This means that any user can read the complete text of the articles, print them, download them, copy them, link them, distribute them and use the contents for other purposes. Creative Cummons licenses allow users to specify the rights to use an open access journal available on the Internet in such a way that users know the rules of publication. Authors who publish in this journal accept the following conditions: Authors they keep the author's rights and give the magazine the right of the first publication, with the work registered with the attribution license of Creative Commons, which allows third parties to use the published material whenever they mention the authorship of the work and the first publication in this The authors can make other independent and additional contractual agreements for the non-exclusive distribution of the version of the article published in this journal (eg, include it in an institutional repository or publish it in a book) as long as they clearly indicate that The work was published for the first time in this magazine. Authors are allowed and recommended to publish their work. low on the Internet (for example on institutional or personal pages) before and during the review and publication process, as it can lead to productive exchanges and to a greater and faster dissemination of the published work